Shader "Ladder/Line" 
{
	Properties 
	{
	    _Color ("Main Color", Color) = (1,1,1,1)
	    //_SpecColor ("Spec Color", Color) = (1,1,1,1)
	    //_Emission ("Emmisive Color", Color) = (0,0,0,0)
	    //_Shininess ("Shininess", Range (0.01, 1)) = 0.7
	}
	SubShader 
	{
	    Pass 
	    {
	    	Color [_Color]
	        //Material 
	        //{
	        	//Ambient[_Color]
	        	//Diffuse[_Color]
	            //Shininess [_Shininess]
	            //Specular [_SpecColor]
	            //Emission [_Emission]    
	        //}
			//ColorMaterial AmbientAndDiffuse
	        Lighting off
	        Cull off
	        Fog { Mode Off }
	    }
	}
}
